Tuesday, February 4, 2014

Valtiel and Scraper

 


These are from the game Silent Hill 3. This game was released in 2003. Heather Mason(daughter of Harry Mason, main protagonist of Silent Hill 1) is the protagonist.

Valtiel: his name means "attendant" by way of the French word "valet". He is the "Attendant of God". He is humanoid, with a leathery mask sewn onto his face. His head twitches and vibrates rapidly. He wears ceremonial robes and gloves.
Symbolism- "As God's Attendant, Valtiel observes Heather in order to ensure the birth of God". His mask/smock/gloves are "reminiscent of surgical wear, symbolizing his role in helping to deliver the reborn God." (the thingies in apostrophes are not my words, I just liked those sentences.)
~why I like him~ I really really love his character design, but I also love his ridiculous twitching. (he's beautiful uwu)

Scraper: these are like a smaller, less aggressive/threatening version of another monster type in this game, called Missionaries. They are medium-sized, wearing dirty brown robes and a brown sack on their head.They also wear bloody rubber gloves. They wield tonfa-like weapons, with blades at the end(which they scrape together, giving them their name).
Symbolism- some people say that Scrapers are members of the Order(Silent Hill's cult). They can also be seen as a symbolism for abortion. "Scraper" could refer to the scraping of a fetus; and the rubber gloves/smock/mask could resemble surgical attire. The long blades on their weapons could be an exaggerated form of abortion tools.
~why I like them~ definitely the character design. And the possible abortion symbolism.



Valtiel turning a valve.

sweg

Scraper
Scraper concept art


Wednesday, January 29, 2014

Larval Stalker and Raw Shock

 

These monsters are from the game Silent Hill: Shattered Memories. This game was released for the Wii in 2009, and later to the Playstation 2 and Playstation Portable in 2010. It is the seventh installment in the series. 

The main protagonist, Harry Mason, goes to the town of Silent Hill to look for his missing daughter, Cheryl. (This game is set in about 2008, and is sort of in alternate universe, separate from the canon events/characters/etc.)

Larval Stalker: small, partially visible, little ghostie-like entities. They are harmless, and will run away when a flashlight is shone on them. They emit loud, screechy/high-pitched/static noises. 
Symbolism- they represent Harry's memories of Cheryl. (they really don't have a lot of symbolism, but there are only two monsters in this game so I kinda had to pick this one, sorrryyy)
~why I like them~ I'm not really all that fond of these monsters, I do like the fact that they are little ghosties. 

Raw Shock: hairless, human-like creatures. They have high-pitched, girly voices. They can adopt four traits throughout the game, depending on the player's actions. 
(symbolisms kinda included here so there won't be a specific section for that)
Feminine: they get exaggerated female body parts, like large breasts/booties. Their only facial features are a large mouth and eyes. They have zipper-like rips on their back, resembling a corset's threads. Their legs have stitches on them, making it look like they are wearing stockings, and their feet are in the shapes of high heels. As the game progresses, they get more perverted. Organs, bones, and nipples exposed, and heads that resemble penises with their foreskin pulled back. When they are attacking Harry, they do it very sensually.(player's actions to get these Raw Shocks- going through a woman's laundry and finding her lingerie, staring at women's chests/booties, etc.)
Atrophied: they have bones and joints poking out of random places on their body, and holes everywhere. Their feet are stubs. Extremely disfigured. (player's actions to get these Raw Shocks- getting distracted by trivial things, being uncaring/rude)
Diseased: bubbles and some fungus-like flesh are found on their bodies. They look sickly and cancerous. Misshapen mouth. (player's actions to get these Raw Shocks- focusing on drugs/alcohol, staring at a liquor collection, staring at a bong, etc.)
Abstract: their limbs are sliced, they have floating "disks" throughout their body. A hole is on their cross-shaped head. (player's actions to get these Raw Shocks- being good and caring)
~why I like them~ how could I not?????? They are very cool. I really really love that they can change throughout the game, just based on your decisions. (also by the end of the game, they might have a mixture of two or three of the traits) I also love love love love looooooove the character design. 10/10.

Larval Stalker (there's next to no pictures of these guys)
Atrophied
Diseased
Abstract
Feminine
Feminine pt. 2
Abstract
Diseased
Feminine

Thursday, January 9, 2014

Prisoner Juggernaut and Screamer


These monsters are from the game Silent Hill: Downpour. This game was released on March 13, 2012(for North America). It's the eighth game in the series.
The protagonist is a man named Murphy Pendleton. His son, Charlie, was sexually assaulted and murdered by a neighbor, Patrick Napier. Murphy's wife, Carol, blamed him for their son's death, and divorced Murphy. He felt the need for revenge, so he decided he would get himself into prison in order to get close to and murder Napier. Soon after this, Murphy stole a police patrol car and kept it for ten hours, until he was arrested.
A few years later, Murphy and a few other prisoners were on a bus, getting transferred to another prison,  when they crashed and went off the road. Murphy escaped the crash and  eventually wandered into the town of Silent Hill.


Prisoner Juggernaut: a large, muscly, humanoid creature. It has pale skin, numerous tattoos, barbed wire wrapped around its torso/arms, and a permanent grin.
Symbolism- The Juggernaut could represent Murphy's fear of the other prisoners. It could also be a representation of himself, and that his self-image is something monstrous.
~why I like them~ I really like the character design. (the smile is my favorite.) I also like the symbolism(there are a few more but I didn't really want to talk about them).

Screamer: resembles a woman, wearing a tattered dress. Her skin is gray, and she has an inhumanly wide-shaped mouth. Also empty, bleeding eyes.
Symbolism- She may represent:
-a murder victim, with her decaying flesh. Her screams could represent those of a victim's, in a struggle.
-Carol. When the Screamer is just standing, it has its arms close to its body, rocking back and forth(like a mother cradling her child)
-Another prisoner's (his name is Sanchez) psyche as a possible rapist or sexual predator. (I really don't want to explain so here is a thing nOT IN MY OWN WORDS, SOMEONE ELSE WROTE THIS OK)
(also, "her" is a Screamer that Sanchez was beating up)
 Sanchez is shown repeatedly beating her face, which is heavily scarred with slashes, and her skin is stretched very tightly as if she has had plastic surgery; this could suggest that Sanchez has previously beaten his victim(s) so badly that they required facial reconstructive surgery. Her flesh-like coat is torn most around where her breasts would be, possibly hinting at a link to sexual violence and sadism. As Murphy displays no signs of sexual aggression, this further supports that she is Sanchez's monster.

~why I like them~ they're actually really quite annoying. They screech, and pop out of nowhere which is very spooky. But I like the character design(especially the face) and symbolism.



nice lookin' fella



early concept art of a Screamer
a Screamer's face
Murph gettin' attacked o:






Thursday, December 19, 2013

Split Worm and Pendulum


These monsters are from Silent Hill 3. (this game was also featured in this post) This game is set in the year 2000, but was released for the Playstation in 2003. The protagonist is Heather(or Cheryl) Mason, Harry Mason's(protagonist of Silent Hill 1) daughter.

((get ready for some fun symbolisms))

Split Worm: (also known as, to some, the penis monster) a giant worm-like thing. It has a lavender-colored protective outer shell. Its skin splits to reveal a fleshy head with no eyes or nose, but a mouth. It has many strips of gooey skin connecting it's head to the protective layer of skin.
Symbolism- it is sort of designed after Split Head, the first boss in Silent Hill 1. Some people say that it could represent Heather giving birth to God, the opening being a vagina and the "face" as God. It also has some phallic symbolism, which is supported by the monster entering and exiting various holes in the walls. Another speculation could be the protective layer of skin symbolizing the womb, safe and defensive. The monster could also represent Heather's fear of sex.
~why I like it~ I just think this dude is rad. I really love that Silent Hill has these weird and interesting symbolisms. Also this was the first monster I wanted to make a post about in October, but I figured I should wait it out because this is different compared to some of the monsters. Also this monster is fun to draw.

Pendulum: this looks like two human torsos were cut and then attached at the hips by a circular metal thing. Each torso is facing the opposite direction. The arms are tied and bandaged behind their backs. It has two stilt-like blade legs. There is a blade attached to the bottom head. It makes loud, screeching noises.
Symbolism- The Pendulum represents Heather's constantly changing feelings about her life and the people she loves. It could also be a manifestation of Heather giving birth to God. The top head belonging to Heather, the bottom head belonging to the God being birthed. In this case, the screeching noises it makes would represent the pains of childbirth.
~why I like them~ I actually forget about this monster a lot. I really, really love the character design. Also the blade on the bottom head swings around, like a pendulum, which is p cool.


nice chompers

yum

spooky


ooooo git 'em






Thursday, December 12, 2013

Twin Victim and Gum Head



((I'm writing this at 4AM so I'm sorry if this is severely lacking, friendo))

These monsters are from the game Silent Hill 4: The Room. This game was released in 2004 for the Xbox, Playstation 2, and PC(Microsoft Windows). The protagonist's name is Henry Townshend, a man who had been stuck in his apartment for a few days. There's this ghost dude named Walter Sullivan(he died some years before when the game is set. He killed himself with a spoon while in jail for killing two children. For a sacrifice-y thingie.) who's after you and your neighbor who accompanies you, Eileen Galvin. In Walter's religion, he can sacrifice 21 people in order to bring his mother to him(sorta. Silent Hill is difficult and I'm very tired, and this blog post is mainly about the monsters, I'm just trying to give you some background information eLKIN). 


Twin Victim: Also known as Doublehead. A large set of Siamese twins with a big body, two heads, and large adult arms, no legs/feet. If they are a distance from Henry, they will point at him and whisper "receiver". (that's kinda his "role" in Walter's sacrifices) They are the 7th and 8th victims of Walter. A pair of twins, named Miriam and Billy Locane were murdered by Walter(this was mentioned in Silent Hill 2). 
Symbolism- Conjoined twins occur when a fertilized cell fails to split properly, so two beings are "fused" together. The Twin Victims could be a representation of Walter's demented level of attachment to his mother. 
~why I like them~ This was one of the first Silent Hill monsters that I really liked. I just think it's really rad that they had children die(omg elkin dont judge me). One of my favorite things about them is that originally, their voices were gonna be high-pitched and much more child-like, but they replaced the noises with low, deep grunts. This was because in Europe, killing children in video games is illegal(why tho), which is also why they replaced the Grey Children with Mumblers in Silent Hill 1. I also absolutely looove the character design. vry spooky 
2spooky4me 3spoopy5me


Gum Head: Also known as Rubber Face. They are ape-like, and are usually found in groups. They have greyish, decaying, icky skin, and make monkey-like screeching noises. They are implied to be stupid, and behave that way. 
Symbolism- They are a manifestation of Walter's views on society and his fear of adults. If Henry has a golf club or a pipe, they can steal it from him, giving the monster authority and the ability to punish(like an adult). 
~why I like them~  I'm actually not super fond of them?? They're actually really annoying, but fairly chill. I really like the character design. 


?????? get out of derrrr

shit's goin doooooowwwwnnn

run run run run run

nice

yum


Thursday, December 5, 2013

Insane Cancer and Slurper



click on the pictures for extra yumminess
These monsters are from Silent Hill 3. The game was released in 2003 for the Playstation. It's set in 2000, the protagonist being Heather Mason, Harry Mason's(protagonist of Silent Hill 1) daughter.


Insane Cancer: a large humanoid creature, covered in fatty, cancerous flesh and some pus-excreting sores.  Symbolism-Some people speculate that the Insane Cancer represents Silent Hill's corruption, like an evil cancer spreading. It's also been said that they are Alessa's(I talked about her in this post) feelings about herself, that she is a cancer and won't stay dead. It could also be a manifestation of Silent Hill's cult's God in Heather's womb(there is a God fetus thing in her), growing like a disease. 
~why I like them~ I'm not super fond of them, I just think they're cool and mega icky. 


Slurper: a male, wears masks, has long, tube-like snouts(like an anteaters), large club-like front limbs. They make loud, screeching noises and have a long tongue to slurp up blood and carrion. 
Symbolism- Slurpers can be viewed as children. They are noticeably smaller than most of the other monsters in the game, they have incomplete limbs(like a growing baby), make loud and annoying noises, the leather shorts they wear could be seen as a diaper, and they are only capable of crawling. It also attacks Heather and crawls over her, like how a child is very attached to it's mother. A Slurper knocking down Heather could be seen as an unborn baby, "knocking down" it's mother. 
They also represent bottom-feeders/lowlifes of the human world. Slurpers can be seen as drug addicts, licking the ground to get any spilled chemicals/substances in desperation. 
The way they attack and climb on Heather could be seen as a rapist, or stalker.
Their hands are useless lumps of meat, signifying incapability, like a drug dealer is incapable of controlling their addictions.
~why I like them~ I really love that there are so many symbolisms/specualtions about them. I also really enjoy the character design. 






As you can see, Insane Cancers are pretty gross dudes




Wednesday, November 20, 2013

Grey Child and Mumbler




These monsters are from the first game in the Silent Hill series, Silent Hill(or Silent Hill 1). Harry Mason, the protagonist of the game, encounters them throughout Silent Hill. 
This game was released for the PlayStation in 1999. In this game, Harry Mason goes to the town of Silent Hill for vacation with his adopted daughter, Cheryl. At the edge of the town, he gets in a car crash. He wakes up and realizes that Cheryl is missing. The game follows Harry as he searches for Cheryl.

Some information:
Alessa Gillespie is a major character in this series. She is the daughter of Dahlia Gillespie(a priestess of a cult called the Order). She was born with amazing mental powers including telekinesis, premonitions, and astral projection(could enable her to project her desire for someone to die by using her thoughts). She was ostracized by everyone at the school she attended, and was called a witch. When she was seven, her mother thought that by sacrificing her own child, she could summon the cult's God. She was offered as a sacrificed by immolation. Travis Grady(protagonist of the game Silent Hill:Origins) rescued her body, but she became pregnant with the embryonic form of the God.  



Grey Child: This is the first monster that is encountered in the game. They are only featured in the North American version of the game, where the Mumblers replace them in the European and Japanese versions. They were thought to be too creepy and resembled real-life children too much.
 These monsters are found throughout the school, alleyways, and sewers of the Otherworld(a demonic and nightmarish "parallel" of Silent Hill, filled with grotesque monsters and horrific settings). 
They resemble distorted, slender children with long arms. 
Symbolism-They are the disturbing perception of Alessa's classmates through her eyes, and the ridicule they tormented her with. This is backed by the fact that they laugh childishly when attacking Harry. 
~why I like them~ When I first watched the Silent Hill movie(the first one), I thought that the Grey Children(which are perceived a little differently in the film adaptation) were really cool and grotesque. Icky, weird creatures are very cool and interesting to me, and Silent Hill's monsters are like no others. 


Mumbler: These replaced Grey Children for the original European and Japanese versions of the game. In the PAL version(for Europe and Australia), they only appear in the sewers. 
They, like the Grey Children, are found in the alleyways, school, and sewers. 
They look like headless teddy bears, with a hole where their face should be. Their name comes from the mumbling noises they make when they approach Harry Mason.
Symbolism-They resemble the small, menacing animals and demons from the fairy tales that Alessa read as a child. 
~why I like them~ Basically the same reason for the Grey Child. They're just really cool and grossie and awesome. 


((get ready for cool 1999 graphics))

Harry shooting a Grey Child. 

Harry fighting more Grey Children.

A suit used in the film adaptation.

Harry facing a Mumbler.

Mumblers attacking Harry.